Dark Point Games

At Dark Point Games, we are always looking for new, talented people who love video games like we do. Do you consider yourself a visionary? Are you ambitious and want to create unconventional video games? We’re here for you!

Check out the job listing below and if you haven’t found your speciality, maybe try and convince us that we still need you on our team? If you think you can be a great addition to our team, send us your resume to
[email protected]

Please include the consent to data processing:

I‌ ‌agree‌ ‌to‌ ‌the‌ ‌processing‌ ‌of‌ ‌my‌ ‌personal‌ ‌data‌ ‌by‌ Dark Point Games ‌S.A.‌ ‌with‌ ‌registered‌ ‌office‌ ‌in‌ ‌Toruń,‌ 154L‌ Poznańska ‌Street,‌ ‌87-100‌ ‌Toruń,‌ ‌Poland,‌ ‌contained‌ ‌in‌ ‌the‌ ‌application‌ ‌documents,‌ ‌particularly‌ ‌my‌ ‌personal‌ ‌image,‌ ‌for‌ ‌the‌ ‌purposes‌ ‌of‌ ‌the‌ ‌current‌ ‌recruitment‌ ‌process‌ ‌in‌ accordance‌ ‌with‌ ‌Article‌ ‌6(1)(a)‌ ‌of‌ ‌Regulation‌ ‌(EU)‌ ‌2016/679‌ ‌of‌ ‌the‌ ‌European‌ ‌Parliament‌ ‌and‌ ‌of‌ ‌the‌ ‌Council‌ ‌of‌ ‌27‌ ‌April‌ ‌2016‌ ‌on‌ ‌the‌ ‌protection‌ ‌of‌ ‌individuals‌ ‌with‌ ‌regard‌ ‌to‌ ‌the‌ ‌processing‌ ‌of‌ ‌personal‌ ‌data‌ ‌and‌ ‌on‌ ‌the‌ ‌free‌ ‌movement‌ ‌of‌ ‌such‌ ‌data‌ ‌and‌ ‌repealing‌ ‌Directive‌ ‌95/46/EC.‌ ‌I‌ ‌accept‌ ‌that‌ ‌my‌ ‌consent‌ ‌may‌ ‌be‌ ‌withdrawn‌ ‌at‌ ‌any‌ ‌time.

3D Character Artist

JOB DESCRIPTION
  • Developing high detail, photorealistic 3D models (humanoid characters and other creatures, including faces, hair, armor)
  • Creating clean, low-resolution game topology and UV’s
  • Creating textures and next-gen materials for use in-game engine
Qualifications:
  • Experience with creating character / organic models (modeling and texturing)
  • Proficiency in Zbrush, Substance Painter, 3DS Max, Modo or Blander
  • Understanding of human and animal anatomy and clothing and a keen eye towards form, shape, structure and silhouette in regards to modeling
  • Eye for light, shade, color, and detail in creating texture maps
  • Experience with Unreal Engine
TYPE OF EMPLOYMENT
  • Outsourcing
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Environment Artist

JOB DESCRIPTION
  • Creating high and low-poly 3D objects, textures and PBR materials using Substance Painter/Designer
Qualifications:
  • Proficiency in Zbrush, Substance Painter, 3DS Max, Modo or Blander
  • Eye for light, shade, color, and detail in creating texture maps
  • Experience with Unreal Engine
TYPE OF EMPLOYMENT
  • Outsourcing

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