Dark Point Games

On the Topic of Launch & BIG THANKS

On the Topic of Launch & BIG THANKS

We’ve seen your comments - and we’re so grateful for the warm reception.

Hi Survivors,

Wow, what a week it’s been.

We’re aware of the issues you’ve been reporting – and we wanted to give you a little update on what we’re doing about them, and assure you that a fix is coming soon…

But before that, there’s something else we need to say:

THANK YOU

We honestly have no words for the sheer amount of support, feedback, and love we’ve received over the past few days. We’re just a small indie team from Toruń, (Poland), and while it might sound cheesy, we genuinely didn’t expect this kind of response.

Let’s start with a few highlights:

Our all-time concurrent player peak jumped from 341 (during Early Access launch) to 1357. That’s a 300%+ increase!

For comparison, our previous game, Achilles: Legends Untold, had a peak of 470. We’re not saying we could storm Troy together now… but we might have the numbers.

We’ve also received a lot of love from streamers – just look at the difference compared to our previous updates!

And our reviews? Absolutely lovely: 

Last but not least: we showed the game at ChinaJoy! Yes, we brought Achilles to Shanghai. That’s… quite far from Poland.

That’s not to mention all the social media comments, Steam discussions, Discord messages, and reviews all over the internet <3

Here’s a real-time photo of our team processing everything:

Compared to other games, it might seem small – but to us, every record we break means the world. We believe in getting better with each day (and each update).

What’s next?

At the same time, we want to assure you: we’re listening, and we’re working on the hotfix. Every issue you report is looked into, and we’re doing our best to fix them all as soon as possible.
 
Stay tuned for any future announcements!
 
~Dark Point Games Team